I’m a gameplay programmer primarily working with C++ and Unreal Engine, with a passion for designing and implementing gameplay systems and turning ideas into interactive experiences.
I enjoy continuously learning and improving my skills. Although my primary focus is gameplay programming, I also like exploring other areas of game development, including 3D art, technical art, animation, visual effects, and technical animation. Understanding how different disciplines work together helps me design better gameplay systems and collaborate more effectively. I’m always interested in learning the “why” and “how” behind game development and expanding my knowledge across the entire development pipeline.